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The UI Builder
June 24, 2025
by
Stevens R. Miller
A Graphical Editor So far, our Custom Inspector has used pure C# for everything. This includes creating the controls, positioning and sizing them, and processing input. You can do all of your Custom I...
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Popup Windows in a Custom Inspector
June 23, 2025
by
Stevens R. Miller
Talking Back to the Developer We’ve made our Custom Inspector do some validation on input by making sure the user/developer can’t set the mass field of our MyClass component to a negative number...
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Give Your Custom Inspector a Little Style
June 22, 2025
by
Stevens R. Miller
Formatting In the previous article, we ended by noticing that the left end of the Label and the left end of the FloatField in our Custom Inspector were not horizontally aligned. The FloatField is slig...
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Validate Data in the Custom Inspector
June 22, 2025
by
Stevens R. Miller
Our original goal was to make sure an angle was within the range [-360,360]. Let’s see how we might do that in our Custom Inspector by enforcing a slightly simpler requirement. We’ll make sure our...
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Show Data in the Custom Inspector
June 21, 2025
by
Stevens R. Miller
So we replaced Unity’s built-in Inspector with our own Custom Inspector, but it doesn’t show us anything yet. This is where we start to roll up our sleeves and write the code that puts data in the...
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How to create a Unity Custom Inspector
June 20, 2025
by
Stevens R. Miller
#development
Make the Inspector work for you! Making a Custom Inspector is easy enough. Getting it to do what you want can be challenging, however. It’s worth the effort, though, if it speeds your workflow when...
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Starting with a Custom Inspector
June 20, 2025
by
Stevens R. Miller
My good friend, Richard Stamp , advises that the reception to a Unity tool depends a lot on how much you can do with it in the editor. So, I’m using that as a reason to learn UI Toolkit (which is th...
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